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Viridian Room walkthrough solution

Welcome to my walkthrough to the Toshimitsu Takagi's Viridian Room. The game itself is here.

I also have a walkthrough for the Crimson Room, and similiar games along with walkthroughs can be found at http://flanerie.org/games

If you find this walkthrough useful, please click on a couple of my ads by way of thanks. Thanks.

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Presuming you found the light switch you also figured that being able to open the door doesn't make this the shortest game ever. You can only leave once you have everything in its place.

Item count
First of all you need to get some things together. There are 18 items in total and you start with 1 - the CD case. Of the remaining 17, all but 2 can be collected with nothing more than exploration of the room.

If you are struggling to get them all, the first subtle clue is that there are 2 items at red shelf unit, 5 items at the grey shelf unit (1 of which requires more work), 1 with the cushions, 3 at the skeleton, 4 around the fridge (1 of which requires more work), 2 at the ceiling.

Now while you go find them all, I can also reveal that there are six of those chinese symbols in total.


Item locations
Okay, now for the detailed locations of all that stuff.

At the red shelf unit there is a symbol beneath the shoes and a picture frame on the floor underneath the unit.

At the grey shelf unit there are two photos in the yellow book in the cupboard. On the top shelf is a chinese symbol and some incense (click on the top shelf above the red book, then click to the left and then the right).

At the cushions, simply lift them up to find a chinese symbol.

At the skeleton there is a medicine bottle in his right hand. Click around his left hand to make something fall onto the floor - a key. Finally the blanket can be picked up.

At the fridge there is a can of beer and a chinese symbol inside the fridge. In the bin to the side is some black hair.

At the ceiling there are two chinese symbols, one high up on the wall. When facing the green wall and blue door at the same time, click on the light fitting to take your view up. One symbol is on the wall, the other is in the light fitting just above and to the left of the lightbulb.

That leaves 2 more items required. The first is in the red journal, which you need the key to open. The other is under the bin. The can only look under the bin after you have examined the black hair (using 'about item').

Chinese symbols
You now have six chinese symbols. Ignoring them for a moment, examine the black hair and burn it with the lighter. This will leave you with a blank piece of paper. Burn it again a few times and a number map will appear with the number one to six in the style of a dice.

Now, examine the medicine bottle and look inside it. You will find a piece of paper with a symbol map on it. You need these two maps to figure out the numbers of the symbols in your inventory. It changes with each playing of the game.

Why does any of this matter? Examine the blanket and you will find something hidden inside. It is a template for a dice and you need to put the symbols on it, using the number map and symbol map to figure out which symbol goes where. If you get it wrong, nothing happens, so you have to get all six symbols in the right places to create a dice - trial and error will not work here.

The Ceremony
On the shelf is an incense burner and a bell. When you ring a bell you get a message that indicated how close you are to having all the right things in place, such as "the tone touches my soul peacefully"

You need to experiment a while with different objects. You certainly need the incense, lit with the lighter.

Also try the CD case, with the CD inserted, to make it a mirror.

Then the beer can. If you have read the journal you will know he likes his beer cold, and you can check the temperature of the beer by inspecting it. Use the fridge to cool it right down to chilly.

At this point, with cold beer, CD and incense you are almost there but the ceremony still does not work. This is because the skeleton is still bound with a rope. There is a combination lock and the number you need is the date (in mmyy format) that he forgot to lock his bike. The dates in the journal are related to the date you are playing the game, and the date you want is three days before today.

The lock releases itself when you get it right so you can can cycle through the dates anyway.

With that done the ceremony will work and you get a closing sequence - you have completed the Viridian Room.

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Remember to click a couple of my ads if you found this walkthrough useful, and check out http://flanerie.org/games for more games and walkthroughs



Comments (2)

Sero:

This really helped me when i got stuck! Thanks!

nima:

i couldnt figure out how to open the lock so i quit :(

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This page contains a single entry from the blog posted on January 22, 2007 7:07 PM.

The previous post in this blog was Samorost walkthrough solution.

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