This is my walkthrough solution for Samorost, the point and click adventure by Amanita Design. The game itself can be found here.
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See http://flanerie.org/games for other games and walkthroughs.
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A little white guy lives a happy, and possibly solitary, life on a small asteroid. When you click on the turret he pops up and takes a look through a telescope and sees another asteroid on a direct collision course. Aw crap.
He flies over to the other asteroid in little rocket ship and you start the game proper looking at a hillside.
Screen 1
In the foreground is a stoner, over to the right as some poles and on the hills are various peasants. Next to the stoner is a box on a post with a red button on top. The button can be pressed but nothing happens.
Get the stoner to smoke his pipe by clicking on the pipe (or the bowl). The bowl will slowly empty. Click again and he will try to smoke but throw down the pipe when he realises he is out of gear.
The pipe is handily key-shaped, so click on it and it will rise and unlock the box. Now the red button works. Press it to get the pulleys moving.
Now the pulleys are moving but not much is happening. You notice that one of the ropes near the top is hanging off the pulley. Click the rope to put it back into position and now when you press the red button, the little white guy will be pulled up the hillside.
If you click on our hero he will ski back down to where he came from, hitting a pole on his way down, and you will need to haul him back up. Instead you can click on the wooden arrow at the top of the hill. Click it once and our man will weave down the middle of the hill, but still end up where he came from.
Click it a second time and he will be set to ski over to the left, but when you click on him he won't go. That is because there is a peasant in the way. Click on him and he will go for a walk and while he is doing that, click on our man to make him ski down the hill and off the page to the left.
Screen 2
An outcrop with goats, a couple of huts and some fishing.
You can click on the goats, sending one of them to his death, but not much else happens. Instead, check out the fishing line. If you click on the float a grey guy will appear and reel in a fish. He then goes into his hut to cook it.
Strange shadowy lizard things start climbing up the cliff and seem to distract the grey guy from cooking - smoke just contines coming out of the hut. If you click on the lizards to knock them off the cliff, the grey guy can finish cooking. The smoke stops and he throws out the fish bones.
A bird will now appear and land next to the fish. Click the bird to get him to pick up the bones and fly away. He then circles back and the white guy will catch a lift and be carried on to the next screen.
Screen 3
Lots of cliffs and a pulley.
There is a hole bottom left which when clicked will product a slightly obscene trunk, and extends to the right but can quite connect with the wooden thing over there. So turn the handle on the right until you can't turn it any more, straightening up the wooden thing. Now thick the hole and the trunk will connect.
The appears to irrigate the wood and a bunch of plants grow out of the top.
Now click on the hole near the top of the screen and a load of bees appear an fly over to the flowers. Back at the hole there is a lightbulb. Click on it and a guy with a lightbulb head will climb out, using his own ladder. He takes his head off, sticks it next to the pulley then goes again.
Press the button in the centre of the screen and the light will illuminate and the pulleys start turning - a diving bell gets hauled up the cliff.
A button on the diving bell opens the door and you can now click on the white guy to get him to walk over to the bell on climb in. The bell will automatically descend the cliff again and you have completed the screen.
Screen 4
The diving bell is stick halfway down a tree. There is an owl, a couple of holes and a lot of worms.
Click on the central hole to reveal a chamber with a squirrel in it. He has a record player but has his fingers in his ears. This is because of the annoying racket made by the woodworms. Solve that by getting the bird in the left-hand hole to eat them. Simply click on a visible worm and he will go eat it. There are four and once all gone the squirrel will cheer up.
Switch on his record player using the red button and enjoy the tunes for a while. Then click on the records to change the disc. Change disc a second time to get a tune with an upbeat tempo. This will wake the owl.
Click on the owl and he will hop along the branch. After three hops he will knock the diving bell off the branch and you will drop off the screen.
Screen 5
The bottom of the tree with a cabin, some steps and an anteater.
Open the diving bell door to let out our hero. Just to the right of the cable is a metal bar that is blocking the path of an at.- click it to turn it to the right and the ant can continue towards the anteater.
Once the anteater is eating the ant you can click on the steps to walk up to the cabin. Click on the panel to the left of the door and click on it again to zoom in to a set of six switches.
You need to make these switches match the pattern of red lights on the door. When you get it right the door will open, so head on inside.
Screen 6
A black screen with only a small flashing red light. Click it to switch on the lights and reveal a control room.
There are a couple of dials and above then some control switch. Press the 'up' botton on the left controller to increase the temperature to 50. Then press the centre switch on the same controller to raise a ladder.
Click on the handle on the furnace door and the asteroid will change direction, and your mission is complete...
...although another crisis is looming in Samorost 2