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Submachine Adventure walkthrough solution

Here is my walkthrough solution for the Submachine Adventure.

The game itself is here

Also see my walkthroughs for:
Submachine Adventure Extended Version
Submachine 2: The Lighthouse
Submachine Zero: Ancient Adventure
Submachine 3: The Loop
All of the submachine games, plus a ton of similar games and walkthroughs can be found at http://flanerie.org/games

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Go to all the rooms and collect everything lying around.

You should get
- Valve
- Spoon
- Diary
- Coin

Go to the room on the right with all the wires. Look at the junction box on the right. It has push buttons that increment the counters. So it looks like a code needs to be entered. If you look at the coin you will see a strange year on it - 4913. How odd. Enter that number into the junction box. The box on the left will now open. Look in it and pick up the Fuse and Tile C.

Go all the way left to the pipes. They have taps on them which can be either vertical or horizontal and they are all horizontal to start with. You need to get the right combination of settings. Leave that room and go right, down, to the room with the red fuses. One of them is empty, but ignore that for now. There are three switches on the bottom of the panel - horizontal, vertical, vertical. Interesting. Go back to the pipes room and set the taps to match that. Then put the valve wheel on the top pipe and click it to spin it open. You will hear a rushing of water and a bang.

Go right, right, up and you will find a burst pipe and a pearl on the floor. When you got the water flowing the pearl was blocking the pipe causing a pressure build-up and and explosion. Neat. Get the pearl.

Go down to where the red fuse strips are and insert the final fuse from your inventory. Then go down, down, to the electical substation and push to power lever down. That will start the electricity flowing with a rather neat animation to reflect it. Put the spoon onto the electical connections, causing the substation to explode. A panel will fall off, revealing Tile A. Pick it up.

Go right to the bells. When you click a bell one or more of the cube will rise or fall. There is probably a really simple order to click, but I just goof around clicking the bells until all four cubes are raised. A panel will appear. Click it to open and collect Tile D.

Go left and up to the clock without a face. There are two pieces of string, one has a small ball on the end, the other doesn't. The small ball looks curiously like the pearl you picked up earlier. Place the pearl on the piece of string so that the two strings match. The top of the clock will now open revealing Tile B.

You now have four tiles. Go up, up to where there is a plaque on the wall. Insert the four tiles into it. It will spin and a door will appear.

Enter the door and press the top button to go up. Press the lower button to open the doors and exit.

You have completed the submachine adventure.

The only item that didn't get used is the diary. I don't know why.

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If you have found this walkthrough useful, please click on some of my Google ads, link back to this page from your own site, and digg it. Many Thanks.


My other walkthroughs:
Submachine Adventure Extended Edition
Submachine 2: The Lighthouse
Submachine Zero: Ancient Adventure
Submachine 3: The Loop



Comments (25)

I love you even though I don't get it.

rudy:

i like your blog

well that was retarted, you didnt even use the diary page!!

tanjaros:

.... I still can´t get it... tile c wasn´t in the box that the 4th valve was...???

aaaaa:

u will use the diary in submachine 2

steve:

wow dude ur awesome

thats pretty cool taht u found all of that out

good jobb

moimesami:

awesome! this helped me so much! howd ya figure all this out?

you rock!

Alex:

The diary was probably just a trick or something. I finished it, great walkthrough.

sam:

hey the bells i have a tip
if you count 4 bells right?
1 2 3 4
well it is 31242 to pass the bells quickly

sam:

31243 ok?

Nicework:

Nice work esy to follow

brian:

wow... that was like the easiest game on earth.. it was really easy for me up until i had to set the valves to get the pearl, and thats all i needed help on.. maybe im just pretty good.. lol

Sam:

OK if u count the bells left to right 1 2 3 4.
then click them in this order 3 4 2 1 ok and all the blocks are raised! i win tee hee

me:

actually an easier way for the bells is 124

orkando:

i can't find spoon

Gr8 game yaar

Maya:

what do u o after u put the code in???? the god damned box didn't open!!!

frustrated:

I found the spoon in the drawer, but I can't get it out... How do you get it out?

Nick:

goood!

sam:

that was a really good walk through man u help alot! thanks

glen:

hover your mouse over the right button of the harpthe drawer opes more and grab the spoon

glen:

why tyhe fuck are they saying geckos look at the pages i have a gecko and it can read just ........... took 5 years to learn to readm though

helpme.....:

I tried this walkthrough thrice, but next to the fuse there wasn't any tile! It is making me go insane! Any help?

shleby:

yea, great job, i hate the fact they change the #'s every game!

Franklyn:

After you put the spoon on the generator and then flip the switch on the OTHER generator you can go up to the room with a trap door on the ceiling and you receive a crystal , its called the crystal of wisdom ... and its never used.

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This page contains a single entry from the blog posted on January 12, 2006 12:50 PM.

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